Video Games Boost Cyber Resilience? Plus, an October Conference to Watch

In a recent Forbes article, contributor Christopher Skroupa interviewed Marc Groz, an independent inventor and author of Forbes Guide to the Market. Groz has lectured around the world on his inventions, which deal with cyber resilience, economic development and risk measurement and mitigation.

They discussed cyber resilience and the possibility of using computer game technology to build resilience.

“Cyber resilience is comprised of technical and human/cultural dimensions. A great deal of effort is being made to bolster technical cyber resilience, by private and public sector initiatives and private/public partnerships. One promising approach is Project Clean Slate, which is working to create an intrinsically secure cyber architecture. In marked contrast, we are only beginning to address the human/cultural side of things. If we fail to address this side of the problem, our best technical efforts may go to waste,” said Groz.

Groz stressed the importance of the human/cultural part of the equation.

"Imagine that a firm has implemented robust technical cyber architecture. It automatically defeats a wide variety of cyber attacks, and flags new technical vulnerabilities for analysis and mitigation. Even such a firm will remain highly vulnerable so long as the human/cultural dimensions are not addressed. The best locks in the world won’t keep out an intruder, if that intruder has an accomplice inside. That accomplice may be witting or unwitting. In a sense, we are all unwitting accomplices when we fail to follow best practices, and our IT departments unwittingly enable the bad guys when they fail to train users in effective cyber practices,” Groz said.

He then talked about how computer games could be the key to building resilience.

“Gaming technology has enormous, as yet untapped potential to redefine the cyber posture of organizations of all sizes. Computer games that teach cyber best practices already exist, but need to be more tightly integrated into organizational processes and workflow. Much more can be done to incentivize users to be vigilant. Games that involve simulated cyber risks may be particularly well suited to preparing for the real thing.”

To conclude, Skroupa asked Groz how he sees the medium- and long-term prospects for cyber resilience in organizations. Groz said it depends on the organization.

“Enlightened leadership at the board/CEO level is the key. Recent (and presumably forthcoming) cyber failures will galvanize such organizations to do what it takes to achieve cyber resiliency. Enlightened leadership joined with innovative cyber/gaming technologies and well-thought-out incentives is a strategy for cyber success,” said Groz.

In October, Groz and a select group of 25-35 experts will continue this discussion at the Resilience – Big Data and Cyber Security conference, hosted by Loyola University Chicago.

The conference begins October 14. For more information on the agenda, click here. You can also contact cskroupa1@aol.com to inquire about attending.

 

For the original article, click here: http://www.forbes.com/sites/christopherskroupa/2014/08/01/company-resilience-and-game-technology-scenario-planning-2-0/
For more information on the conference in October, click here: http://www.luc.edu/quinlan/risk/executivedialogueseries/bigdataandcybersecurity/